Niektóre mogą nie działać, 5 lat temu robiłem tą listę. ;*
New Commands 'terrainon = turns all terrain changing commands on 'terrainoff = turns all terrain changing commands off
terrain # (integer between 1-7) (Tile name)
Current available tiles:
dirt roughdirt tile sand grass cobble crop
'raise = Raises the terrain under the spawner 'lower = Lowers the terrain under the spawner. Commands List:
.<text> = talk in the correct talking area using OOC (out of character). You should turn your chat to observers and use this to communicate.
setname <-, =, +, _, [, ], (, ), &, #, $, %, >, < OR ^> <name> AND <-, =, +, _, [, ], (, ), &, #, $, %, >, < OR ^> = talk using an entered name.
remove = remove selected units permanently.
kill = kill selected units, does not remove heroes and leaves corpses.
thunder kill = same as kill but with lightning.
explode = causes units to explode.
remove me = remove all your units.
spawn <1-12> <unit name with no spaces OR custom_<4 letter unit code>> = create 1-12 of the unit at your spawner.
mnstr <1-12> <unit name with no spaces OR custom_<4 letter unit code>> = create 1-12 of the unit at your spawner for a hostile team.
‘colors <color> = set the color that spawned units will be.
\<text> = talk using selected unit’s names.
color <color> = sets color of selected units.
tint <<red%><blue%><green%><alpha%>> = sets the tint statistics of a unit (its color).
‘<abilityname> = add the named ability to selected units.
@<abilityname> = remove the named ability from selected units. sfx <2 digit code><placement code> = attach an animation or object to selected units on a particular area of their bodies. Placementcodes = [1] = overhead, [2] = head, [3] = chest, [4] = origin, [5] = left hand, [6] = right hand, [7] = left foot, [8] = right foot, [9] = weapon.
remove sfx = removes the last placed sfx from a unit.
bl = opens a banning list. (ADMIN)
timout <color> = suspends the players program. (ADMIN)
timeback <color> = releases player from timeout. (ADMIN)
remove <color> = removes all units for the named color. (ADMIN)
unally <color OR all> = makes you able to attack the player conventionally.
ally <color OR all> = makes you allied with color.
grant vision = allow all to see what you see.
deny vision = deny all to see what you see.
seeall = shows everyone the whole map.
seeall off = removes vision of whole map.
‘log <playernumber> = logs a players commands for all to see. (ADMIN)
@log = removes ‘log. (ADMIN)
‘logall = logs all commands for all to see. (ADMIN)
@logall = removes ‘logall. (ADMIN)
‘header <text> = displays text in the center of your screen, as an object on the map for a preset time.
enable header = allows header. (ADMIN)
disable header = disallows header. (ADMIN) enable hero = enables hero text. Unfortunately hero text is ‘believed’ to create a certain selection bug. (ADMIN)
disable hero = disables hero text. (ADMIN)
‘action <text> = this allows you to talk with text above selected units. May only work with hero text enabled.
setstat on = allows the use of setstat commands. (ADMIN)
setstat off = disallows the use of setstat commands.
set<str, agi OR int> <number> = sets the requested attribute to the requested number.
max<str, agi OR int> <number> = sets the maximum value of the number to be set to in setstat commands. (ADMIN)
‘clone = creates copies of selected units (as in the default unit).
play <attack, dead, channel, ready, spell, birth, victory, decay, dissipate, morph, spell slam, walk, spell third> = plays the animation for units selected.
play < attack, dead, channel, ready, spell, birth, victory, decay, dissipate, morph, spell slam, walk, spell third> loop = plays the animation for units selected until they are ordered otherwise.
play dead all = causes all units to play dead.
size <number> = makes selected units become the entered size.
speed <number> = sets the selected units move speeds to the number.
fly <number> = sets the distance off the ground for selected flying units.
‘nc = disables contact for units, they can walk through anything.
‘cn = enables contact for units.
‘level <number> = sets the maximum level. (ADMIN) level <number> = sets selected heroes to the level.
give <color, me , hostile(c), neutral(c), rescuable(c)> = give selected units/group of units to selected control.
‘cd = reset cooldowns for units selected.
‘pause = pause selected units.
‘unpause = unpause selected units.
‘<harvester, arrow, transport, invulnerable, hero, devour, waygate> = gives unit selected special ability (@ to remove).
dood <2 symbol code> = make doodad builder build selected units.
‘csave<1 TO 4> <<red%><blue%><green%><alpha%>> = saves tint so that it can be loaded added easily.
stint<number> = sets units to saved tint of that number (1 to 4). You can also add this between number and unitname in a spawn or monster command to spawn tinted units.
weather on = turns weather commands on for all players. (ADMIN)
weather off = turns weather commands off for all players. (ADMIN)
aweather <weathercode> = changes whole map to have this weather.
setpoint 1 AND setpoint 2 = sets a rectangular area between the two points that you had your spawner at apon entering these commands.
weather <weathercode> = sets the rectangles weather.
deleteweather all = deletes all weather.
deleteweather <number> = deletes the numbered weather (max 9 different weathers).
aweather none = stops aweather command.
removeweather all <color> = removes weathers spawned by a color.
removeweather all players = removes all weather.
list <race><m, c OR n><u, h OR b> = lists spawn codes for a race. (m/c/n) = melee/campaign/neutral, (u/h/b) = unit/hero/building. Basic races = humans, orcs, undead, nightelfs, naga, trolls, ogres, demons, spiders, draenei, furbolgs, critters, facelessones, animals, creeps, gnolls.
spawn? = gives the spawn code of a selected unit.
name <name> = sets selected units to have the name (not physically).
;<text> = speaks using the given names of units, after the name command.
‘npc <name> AND ‘npc <text> = sets a unit to say the line apon someone right clicking it. Only works with hero text on.
‘buff = removes spell effects from units. ‘fs = makes units face your spawner (use on buildings).
item <itemname> = spawns an item. Don’t use spaces in item name.
door <size> <doorname><v, h, d1 OR d2> = spawn door with properties. v, h, ect are rotations. Doornames = elvengate, dungeongate, city(gate?), irongate, demongate.
sky <skyname> = sets sky texture.
set lever = sets a lever to be one when your spawer is above it.
set door = sets a door to be connected to the lever you set. After this is complete do not use open or close commands.
timer <seconds> <name> = spawns a timer.
pause timer = pauses the timer.
destroy timer = destroys the timer.
‘promote <color> = allows color to use admin commands. (ADMIN)
‘demote <color> = disallows color to use admin commands. (ADMIN)
‘find <unitname> = finds a unit and tells where it is and who owns it.
‘flvl <min level to find> = finds heroes above level.
‘mp = spawns a magic pen.
dreammode <on/off> = sets dreammode.
blackmask <on/off> = sets blackmask.
whitemask <on/off> = sets whitemask.
hazeandfog <on/off> = sets haze and fog.
modes on = allows above modes. (ADMIN)
modes off = disallows above modes. (ADMIN) fog <on/off> = sets fog.
zoom <number> = zooms camera to level.
‘dnd <on\off> = turns on/off DnD mode. Only player one and DMs can use commands while this mode is active. (ADMIN)
‘dm color - Makes that player a DM. (ADMIN)
@dm color - Makes that player not a DM. (ADMIN)
give <color (receiver)> <color (giver)> = give a color another colors units. (ADMIN)
'fp on = first person (game saves will corrupt in this mode).
'tp on = third person (game saves will corrupt in this mode).
'tp off = off TP.
'fp off = off FP.
remove tree = removes doodad or tree.
kill tree = kills doodad or tree.
reset tree = resets tree layer.
tree <letter><number> = spawn a tree - letter = tileset of tree 1st letter, number = a variation.
tree w<-, I, /, \> = spawn wall facing direction of symbol.
time lock = locks time progression on the warcraft clock.
time unlock = unlocks time progression on the warcraft clock.
‘hideoff = turns shadowmeld off for ALL your units.
‘hideon = gives shadowmeld to selected units.
sfix = purges selection bug.
give <hostile, neutral OR me> group = gives a large area (600) to hostile.
-s<speed> = set gamespeed, includes fastest and slowest. (ADMIN)
@allunit = removes abilities from all selected units.
addlife <num> = sets a units life to number.
addmana <num> = sets a units mana to number.
adddam <num> = add number to damage (or subtract).
addarm <num> = add number to units armor (or subtract).
max<listed statistic or attribute> <num> = sets the maximum a player can add to or set a statistic to. For life, dam, arm and mana this is only how much can be added at a time and the constant maximum is 4095. (ADMIN)
addstat on = allows players to add life, mana, dam, and arm. (ADMIN)
addstat off = disallows players to add life, mana, dam, and arm. (ADMIN) abilup = levels up last ability learned by a unit. It seems that it doesn’t work for most custom abilities (they don’t have levels).
removeitems <color> = removes all items held by all units owned by a player of entered color. (ADMIN)
hostile <color> = makes a computer/player who has left controlled by the command user and hostile to all.
control <color> = makes a computer/player who has left controlled by the command user and have determinable allegiances. Build HRP embassies to determine these.
Custom Spawns: A
E00T - Admiral Ent
o00Y - Ahnki Calling Tower
o00T - Ahnki Conjurer
o00W - Ahnki Great Hall
o00X - Ahnki House
o00P - Ahnki Peasant
o00S - Ahkni Rider
o00U - Ahnki Scourge
o00Z - Ahnki Tower
h02G - Ahnki Trinity
o00Q - Ahnki Zealot
H040 - Alchemistress
h03U - Altar of Seas
n009 - Ancient Spawn
n00A - Ancient Spawn
n00B - Ancient spawn
h03V - Aquadeck Barracks
n01E - Aquadeck Dock
h03P - Aquadeck Gunner
h030 - Aquadeck Probe
h03Q - Aquadeck Sage
H03Z - Arcane Warrior
U00H - Arch Banshee
U014 - Archimonde
H01C - Arch Priest
h01W - Armor
H034 - Askari
B
U00E - Baalrog
e00V - Ballista
H02T - Bandit Captain
H03Y - Bandit Lord
h023 - Barrel
H00W - Bartender
N00S - Bear Form (Druid of Nature)
O01D - Blizzard Warlock
h03R - blue Mage
o001 - Boat Yard Builder
h010 - Bookshelf
n00J - Bookshelf
h037 - Boom
o00J - Builder of Many Things C
h01A - Camp Fire
H020 - Captain
o00G - Carpenter
u00R - Carrion Fury
o01L - Catapult
H02B - Cavalier
e00Q - Celestial Druid
e00R - Celestial Guard
e00S - Celestial Sniper
u00Y - Celestial Spirit
u00W - Celestial Star Warrior
h02p - Chief Rifleman
H02V - Child
o00F - City Builder
o009 - City Builder
U00T - Cktar Emgrantus
o00O - Cktar Fire Carapace
o00V - Cktar Dominion
o00L - Cktar Drone
o0011 - Cktar Hive
o00M - Cktar Shock Infantry
o00R - Cktar Zealot
n00Y - Chair
H02P - Chief Rifleman
h02L - Church
H01E - Commoner
e004 - Corrupted Wisp
n004 - Corrupt Soul
u00Z - Crystal of Life
D
h03C - Dark Priest
U00I - Dark Rider
h02I - Defender of the Light
e005 - Demon
O018 - Desert Barbarian
n007 - Docks
h04D - Doodad Builder
U00N - Doom Prophet
H02N - Dragoon
E008 - Dragon (Flight level 1)
O01 - Dragon Guardian
o01B - Dragon Roost
o01A - Dragon Spawn
n006 - Dragonspawn Apprentice
n002 - Dragonspawn Meddler
e006 - Dragon Totem
n00F - Dragon Turtle
h03G - Drake Hatchery
h03F - Drake Rune
H03M - Dream Magician
E00M - Dream Magician (Dream Form)
E00F - Druid
E00P - Druid Master
N00T - Druid of Nature
e003 - Druid of the winds (Bird Form) (Stormcrow Form)
E00N - Druid Summoner (Without Stag)
E00U - Dryad
h02H - Dwarf Gold Cart
o01m - Dwarven Axeman E
E00O - Efur (Shaman)
h03D - Elite Guard
h03S - Elven Horseman
o002 - Extra Special Buildings Builder
E00E - Ewar (Faerie Dragon Queen)
F
U00C - Faceless Ancient
e00B - Faer
e00A - Faerant
H02R - Faer Admiral
n00W - Faer Battleship
n00X - Faer Fighter
E00I - Faer Mother
e00C - Farmland
O01J - Felguard Commander
u001 - Ferenzic Doctor
H031 - Feumort
n00P - Fire Guardian
h03X - Fire pit of Skulls
n00I - Flag
n00O - Flag
n00H - Flag
h012 - Flowers
n014 - Flood
u00X - Fly
h04G - Flying target
E00K - Forest Guardian
e00D - Forest Monolith
h00Z - Fountain
H02D - Footman Captain
G
H035 - Gens
n00Z - Glowing Eye
u005 - Gnoll Pathfinder
h02C - Goblin Blaster
O01N - Goblin Trio
O01N - Goblin Trio
U00J - Golden Nerubian
O00E - Grunt Batle Chief
O014 - Grunt Captain
o00K - Guild Master
h04J - Gyrocopter
H
O019 - Headhunter
o00H - High Elf Architect
o00A - High Elf Builder
O015 - Hive Imperius
U011 - Holy Knight
o000 - House Accessory Builder
I
O013 - Infernal Captain
J-none
K
H042 - Knight in Training
H036 - Knight Captain
O01H - Kodo Master
H03I - Kylinx Lord
U00K - Kylinx Warrior
L
h01T - Level
n00L - Light
H03B - Liolleon
u00V - Locust
H030 - Lord
E009 - Lost Being
n015 - Luxory Well M
n00N - Magic
H02S - Magi Knight
o001 - Mason
N008 - Master of The Unholy Fire
H01D - Mercenary
n00R - Mercenary Camp
N01F - Murloc Spell Caster
h04L - Metal-Target
n01D - Meteorite Fiend
h03N - Militia
U000 - Molten Infernal
H04N - Mountain King
O00B - Mutant Assassin
N
O01F - Naga Blademistress
H03L - Naga Sea Witch
U012 - Necromancer Master
o003 - Night elf Fishing Village Builder
H02Z - Nomad Wizard
O
U00O - Obsidian Gargoyle
U00P - Obsidian Gargoyle (SF)
O017 - Orc Conjurer
H01O - Orcish Crossbowman
O012 - Ogre Lord
P
U013 - Paladin Horserider
h04E - Priest
h03E - Pirate
H03K - Pirate Captain
o01E - Pirate Ship u002 - Pitlord
n00M - Plant
n013 - Port
h022 - Props Manager
H02U - Psychic Chancellor
Q-none
R
h01L - Rainstorm
H033 - Red Mage
h03T - Reef Hideout
h00V - Refrigerator
E00H - Riene Dryad
E00J - Rift Druid
H02W - Rock Golem
H03A - Rogue
H039 - Rogue
O01G - Royal Guard Captian
n01G - Rug (Large)
n010 - Rug (Large)
S
O00B - Samurai
H083 - Santa
H02X - Sasquatch Chief
H038 - Satyr Piach
n00G - sea Drake
H041 - Sea Mage
E00L - Sensi
u004 - servant of the fire
h04C - Set Doodad
n00E - Shadow Dragon (level 3)
H043 - Shandris
E00G - Shadow Wizard
O006 - Shaman Magic Master
E001 - Shiaris
h04H - Siege Engine
U00D - Skeleton Captain
U01O - Skeletal Dementor
n00Q - Sleep
n000 - Snowy Owl
u00S - Soul Dealer
n00D - Soul Dragon (level 2)
u00B - Soul Hut
n005 - soul Keeper
u006 - soul Stealer
h000 - spawner (Custom - CAPS ON C)
h02J - Spirit
n00C - Spirit Dragon (level 1)
h01R - Spirit of Intelligence
h01s - Spirit of Power
N00U - Staff Fighter
h04F - Sorceress
h02F - Suspended Cage
T
n012 - Table
h00Y - Table
h01Y - Target
O01I - Tauren Warrior
o007 - Tents Builder
o008 - Tents Builder 2
O005 - Thunder Mage
U00M - Tidal Dragon
U00Q - Tidal Dragon (Submerged)
E002 - Tharikifa
n001 - Thief
h024 - TNT
H032 - Todrank
E007 - Tojara (Transformed)
h011 - Torch
H02Y - Trader
n00K - Treasure
o00D - Trebuchet
U00U - Turaka'thi Archmage
u00A - Turaka'thi Female
u008 - Turaka'thi Female (In flight)
h03H - Turaka'thi Hall
u009 - Turaka'thi Male
h03K - Turaka'thie Spirit Golem
U
U00L - Uber Ghoul
V
O00C - Vampire
u003 - Vampire
N00V - Vampiress
h035 - Villager hero
W
h00X - Waiter
h041 - Water
E000 - Warden Apprentice
h02M - Well
U00F - Vieille Summoner
h02K - Windmill
U00G - Wind Serpent
u007 - Witch
O01k - Witch Doctor
H02Q - Wolf
n011 - Wood Bench Straight
X-none
Y
n003 - Yuan-ti
SFXs
01 DevotionAura.mdx 02 DivineShieldTarget.mdx 03 SlowTarget.mdx 04 BarkSkinTarget.mdx 05 EntanglingRootsTarget.mdx 06 FaerieFireTarget.mdx 07 MoonWellCasterArt.mdx 08 RejuvenationTarget.mdx 09 MoonWellCasterArt.mdx 10 StarfallCaster.mdx
11 ThornsAura.mdx 12 TargetArtLumber.mdx 13 Berserkertarget.mdx 14 BloodLustTarget.mdx 15 CommandAura.mdx 16 ensnareTarget.mdx 17 LightningShieldTarget.mdx 18 PurgeBuffTarget.mdx 19 SpikeBarrier.mdx 20 AntiMagicShell.mdx
21 CurseTarget.mdx 22 CrippleTarget.mdx 23 FrostArmorTarget.mdx 24 PlagueCloudCaster.mdx 25 UnholyAura.mdx 26 VampiricAura.mdx 27 WebTarget.mdx 28 BlackKeeperMissile.mdx 29 Banditmissile.mdx 30 BansheeMissile.mdx
31 BristleBackMissile.mdx 32 CatapultMissile.mdx 33 CryptFiendMissile.mdx 34 ColdArrowMissile.mdx 35 DruidoftheTalonMissile.mdx 36 Dryadmissile.mdx 37 FarseerMissile.mdx 38 FireBallMissile.mdx 39 FlamingArrowMissile.mdx 40 GargoyleMissile.mdx
41 GryphonRiderMissile.mdx 42 HarpyMissile.mdx 43 huntermissile.mdx 44 KeeperGroveMissile.mdx 45 LichMissile.mdx 46 NecromancerMissile.mdx 47 SearingArrowMissile.mdx 48 WaterElementalMissile.mdx 49 CircleOfPower.mdx 50 FireTrapUp.mdx
51 FrostTrapUp.mdx 52 PottedPlant.mdx 53 CrystalLamp.mdx 54 CrystalShield.mdx 55 LanternPost.mdx 56 MagicRunes0.mdx 57 MagicRunes1.mdx 58 MagicRunes2.mdx 59 City_ColumnSingle.mdx 60 MineCart.mdx
61 Corn.mdx 62 wheat.mdx 63 ArcheryRange.mdx 64 HeadOnSpear0.mdx 65 TorchHumanOmni.mdx 66 Shoreline0.mdx 67 Waterfall.mdx 68 GreenDragon.mdx 69 Harpy.mdx 70 RedDragon.mdx
71 Tichondrius.mdx 72 Shade.mdx 73 StormBoltMissile.mdx 74 Brazier.mdx 75 UndeadLargeBuildingFire0.mdx 76 SmallBuildingFire0.mdx 77 OrcBloodGrunt.mdx 78 GoblinLandMine.mdl 79 LillyPad.mdx 80 Hippogryph.mdx
81 cape.mdx 82 TrollBurrow.mdx 83 huntermissile.mdx 84 FreezingBreath.mdx 85 FlameStrike1.mdx 86 ImpaleMissTarget.mdx 87 ManaDrainCaster.mdx 88 ManaDrainTarget.mdx 89 ElfLargeBuildingFire1.mdx
90 LargeBuildingFire 91 Footman.mdx 92 Rifleman.mdx 93 HighElvenArcher.mdx 94 Cloud.mdx 95 grunt.mdx 96 RidlerlessWyvern.mdx 97 Glyph.mdx 98 ExclaimationMark.mdx 99 QuestionMark.mdx SoNgO-Daniel.:
Doodads
Barricade BA
Dungeon Spikes DS
Bed (Forward) B^
Bed (Left) B<
Bed (Right) B>
Bed (Reverse) BV
Big Rune LR
Blue Rune RB
Bush BU
Fire FI
Flowers FW
Grave Stone GS
Green Rune RG
Ice Crystal IC
Lightning Bolt LB
Magic Rune MR
Mine Cart MC
Magic Lantern ML
Egg Sack EG
Lever LE
Crates C8
Throne KT
Orange Rune RO
Pink Rune RP
Purple Rune RU
Red Rune RR
Scorched Remains RS
Rowboat BT
Skull Pit SP
Teal Rune RT
Vines VI
Well WE
White Rune RW
Yellow Rune RY
Fireflies FF
Butterflies BF
Trees
Wall Vertical WI
Wall Diagonal+ W/
Wall Diagonal- W\
Wall Horizontal W-
Rock Chunks Rock<0-5>
Items
amuletofrecall amuletofspellshield amuletofthewild ancestralstaff ancientfigurine ancientjanggoofendurance ankhofreincarnation antimagicpotion arcanescroll arcaniteshield assassinsblade battlestandard bladebanearmor bloodfeathersheart bloodkey bookofthedead
clawsofattack+15 clockworkpenguin crownofkings crownofthedeathlord daggerofescape demonicfigure drektharsspellbook druidpouch dustofappearance emptyvial enchantedgemstone enchantedshield enchantedvial essenceofaszune
firehandgauntlets flaregun fluteofaccuracy frostguard frostwyrmskullshield fullvial gemfragment gemoftrueseeing gerard'slostledger glovesofspellmastery glyphofpurification goblinlandmines goblinnightscope greaterreplenishmentpotion greaterscrollofreplenishment grimoireofsouls
healingwards healthstone heartofsearinox heartofzaszune helmofbattlethirst hornofcenarius hornoftheclouds humanflag iceshard infernostone ironwoodbranch jadering kegofale kegofthunderwater keyofthreemoons killmaim
lesserreplenishmentpotion lesserscrollofreplenishment lionsring magickeychain manastone maskofdeath maulofstrength mechanicalcritter mindstaff minorreplenishmentpotion mogrin'sreport monsterlure mooncrystal moonkey moonstone
necklaceofspellimmunity nightelfflag notetojainaproudmoore orbkiljaeden orbofcorruption orboffire orboffrost orboflightning orbofslow orbofsvenom orcflag partialkeyofthethreemoons phatlewt potionofdivinity potionofgreaterhealing
potionofgreaterinvisibility potionofgreatermana potionofinvulnerability potionofomnciscience potionofrestoration potionofspeed reddrakeegg replenishmentpotion ringofprotection ringofsuperiority ringofthearchmagi rodofnecromancy ruinedgauntlets rustyminingpick sacredrelic sacrificialskull
scepterofthesea scrollofanimatedead scrollofhealing scrollofmana scrollofrestoration scrollofrsurrection scrollofspeed scrollofthebeast scrolloftheunholylegion scrolloftownportal searingblade sentrywards serathil shadoworb shadoworbfragment shamanclaws
shamanictotem shieldofhonor shieldofthedeathlord shimmerglazeroast shimmerweed skeletalartifact skullofguldan skullshield soul soulgem spellbook spiderring spidersilkbroach spikedcollar staffofnegation staffofpreservation staffofreanimation staffofsanctuary stonetoken sturdywaraxe
talismanofthewild thunderbloombulb thunderlizarddiamond thunderlizardegg thunderphoenixegg tomeofsacrifices undeadflag urnofkingterenas voodoodoll wandofillusion wandoflightningshield wandofnegation wandofneutralization wandofshadowsight wandofstealingstealing wandofthewind wirtsleg
Weathers
lashenvalerain hashenvalerain dalaranshield hdungeonbluefog ldungeonbluefog hdungeongreenfog ldungeongreenfog hdungeonredfog ldungeonredfog hdungeonwhitefog ldungeonwhitefog hlordaeronrain
llordaeronrain northrendblizzard hnorthrendsnow lnorthrendsnow houtlandwind loutlandwind raysoflight raysofmoonlight hwind
Basic Projectiles
ancienttower advancedbouldertower arcanetower archimonde avatarofvengeance banshee batrider cannonball coutal cryptfiend dragonhawk deathtower demolisher druidofthetalon dryad flyingmachine faeriedragon fireball frostwyrm gryphonrider gargoyle gnollassassin goblinblaster Skies
Skies
blizzardsky
lordaeronsummersky
dalaransky
felwoodsky
foggedsky
genericsky
lordaeronwintersky
lordaeronwinterbrightgreen
lordaeronwinterpink
lordaeronwinterpurple
lordaeronwinterred
lordaeronwinteryellow
outlandsky
OR = either or.
AND = both necessary.
<> = necessary selection.
() = optional selection.
units = most commands require you to have units selected.
color = gray is spelt with an ‘A’ and lightblue is mostly one word.
<>name = the longer name lists are below this one.
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